Going into this project I wanted to create more of a hierarchy of elements in a communication model because I felt like i didn't see much of that in the other models, it seemed that everything was on the same level. While emphasis might seem to place more in importance on the top pyramid, the 3D model's tactility allows the viewer to flip the it around to both sides.
For this model the main emphasis is on the communicators. the send and receiver are broken down into how they function. I mostly drew from the Berlo model of communication because of his breakdown and analysis of the pieces of communication into smaller parts, but unlike Berlo I thought the communicators were more important piece because there would be no messages of process with out them. After the communicators, channels are the second in hierarchy in this model. There is a small beak down of the different types of channels below.
Sender: the initial communicator that forms and distributes the message. Every sender has different reasosn and ways of approaching a message, some facets include their: Objective, Intended Audience, Credibility, and Content
Reciever: the communicator that receives and interprets the message, they can also communicate by sending feedback to the initial sender/communicator. Every reciever is unique, but several core facets of an audience are: Age , Social status, Audience size, Culture
Noise: information that in un-nessary and complicates the message, can be seen as the air around
Message: the information that is being communicated by the sender and arrives to the receiver
Context: the situation in which the communication is taking place, can change meaning
Channel: the way in which the message is sent or communicated for example, Visual (type/image), Verbal, Tactile and Digital