Monday, December 8, 2014

Self Evaluation // MX

This might be risky to say, but I think Venture might be my favorite project that I've so far in school. I really liked how Jodi and I let the idea come to us rather than us going into it with something specific in mind already. And I think it was great to learn everything we did for our research and I'm glad we were still able to use that in some of that in our final video. I think Jodi and I also worked great together. We had no problems being able to collaborate, and I think we always evenly balanced the workload. We were able to fluidly work between each of our files, so we both got to work on both mobile and desk top.

And when we presented our final video to the class it was great to see everyone smile and laugh. It was just the cherry on top of a great project, to see that what we made effectively caused emotive reactions. That kind of is the end goal anyway, so that people would download it in the end (if it were real).

(I'd also like to give myself a pat on the back for doing the roto-scoping in our video. I'm not after effects person, I can manage, it's just not my forte. So the fact that I was able to take that on, and that the video turned out great made me really happy.)

Self Evaluation // Visually Advocacy

Overall I'm really pleased with how Fledgling turned out. Morgan and I had a great team effort, and we really gelled on this project. We both put in our best, and spilt the work evenly.  Everything (for the most part) went to the schedule we set, and I feel like we made a lot. It felt great to set the complete package out and see everything together, and I loved being able to wear the shirts for the presentation for fun.

I'm also considering working on the website some more in my spare time (whenever that is). I feel like there could be a lot more that could be added to it, and I'd really like this website to be helpful. This past weekend I went to City Pets in Westport and was telling them about the project and they were super excited to hear about, and asked me to bring some cards in. They got me super excited, and possibly if I can find some money I'm considering adding paid clicks or something so that it will start popping up on the top of the page on google searches for getting a pet bird.

So overall, I think Morgan ended up with a great portfolio piece that hopefully will turn into a truly functional/helpful outlet for people looking to get a bird.

Degree project proposal

I was always that kid that had to touch everything. I can still hear the reminder “remember Monica, LOOK, don’t touch,” bouncing around my head from all the times my parents had to tell me that when I was little. Sometimes the urge still strikes me when I’m out and about, or traipsing around a museum to just touch something. I’m guessing we all have this occasionally, we’ve just learned to suppress it after years of training.

This has lead me the idea for my degree project, I want to explore how design can impact/interact with the human senses such as sight, sound, and touch (I’ll think I be excluding smell and taste, but I’m open to experimenting with them if it seems appropriate).

I’m thinking about working on a series of project, where each project would be based upon one sense. Or possibly focusing on one sense and making a variety of projects based off of that.

Either way, I’ve found myself gravitating towards exploring tactility and interactivity and how they can impact the way people interact with art and design in general. I think we live in an ever increasing no touching world, as people become more attached to their digital devices the more disconnected it seems we get. 

Yet on the other hand, there is a growing world of interactive design popping up in museums to malls, to sports arenas that are meant to be touched and interacted with.

I also am interested in possibly exploring a fine art, gallery setting. I feel like these scenarios are often meant for only looking, and I want people to interact with the objects I make.

I’m not exactly sure what the end goal I would want out of these would be, possibly just getting people to enjoy their experience, and getting them to put their phones away for a few minutes.

As for applications of these things, I’m imaging a blend of digital and analog applications to make this all possible. I think I’d like to explore working with arduinos for the digital side. Arduino' is an open-source electronics platform based on easy-to-use hardware and software. It's intended for anyone making interactive projects. Arduino senses the environment by receiving inputs from many sensors, and affects its surroundings by controlling lights, motors, and other actuators. I see a lot of potential working with arduinos because of their many different applications and uses that relate to the human senses. There is also a huge community online with tutorials and ideas for auditions that I would be able to reference for help.

I've actually purchased a makey makey, which is a very simply arduino geared for simply inventing. Here's a video of what it can do.

For the a part of the analog side I’d like to see myself somehow incorporate knitting in with one of these projects (most likely a touch oriented one). Knitting has been a passion/love of mine for a long time, and I think exploring this form through the lens of design would be fun for me. I think it could spark some pretty interesting conversations around the stigma knitting has (usually being associated as a craft hobby, mostly for elderly women). I’d like to break this stigma by making an artifact that people can interact with, that they would remember in the future, and possibly get them to think about knitting or touching things in the future.

So to boil it all down I guess I want to make something that is entice for people to interact with, be thought provoking, and memorable for those that do interact with it.

Sunday, December 7, 2014

Design Ignites Change // Fledgling

Design Ignites Change is an awesome opportunity to get your work out there for the world to see. Morgan and I have posted our Fledgling system there. It’s our hope that, if nothing else, people are able to see it and feel more informed.

Final Presentation // Fledgling

These are the images of the final objects for Fledgling.

And of course, don't forget to check out the website.
Click the image to go to the link.

Saturday, December 6, 2014

Fledgling Budget

Morgan and I worked out a budget for the Fledgling system, just in case we could take it farther. Factoring in shirts, books, stickers, and website costs, it should all come to about $1,500. This is taking advantage of both online ordering and using local printing companies such as Bandwagon Merch in Kansas City, MO. The full invoice can be seen below.

Friday, December 5, 2014

Feathered Friends // Blurb Book

The Feathered Friends book features some of the birds that live at the Burge Bird Rescue (where all the photographs were taken). The main focus of this book is to show the individual personalities and stories of the birds with some extra information on the breed to bird. Ideally these books would be sold through Fledgling and all the proceeds would go to supporting Dr. Burge and all the wonderful work she does at the rescue.

Tuesday, December 2, 2014

Bird Photoshoot // Burge Bird Rescue

Dr. Burge was kind enough to allow Morgan and I take over a corner of her rescue and photograph a couple of the birds. We plan on sending Dr. Burge the final photos so she can use them for her social media (which is very active.)

It was really great to get to interact with all of these birds and get a little feel for their personalities. We Plan to highlight all of these in the book we will be working on.

Monday, October 27, 2014

Prototype Presentation // Fledgling

Presentation of prototypes for our Visual Advocacy of Fledgling. Our prototypes include cards, shirt, and our website,

New Design Practices // Cheryl Heller

Cheryl Heller was recently awarded the AGIA Medal for dedicating herself to integrating sustainability into the process of design. Here is a short presentation with some more info about her.

Thursday, October 16, 2014

Cool Interactive thing

 So I found this awesome interactive thing on NPR Money that shows how different occupations vary in salaries from rich, middle class, and poor.

might be good inspiration for Info Arch....

Stakeholder Review // Dr. Julie Burge

Morgan and I have had some really good interaction with Dr. Julie Burge (vet and owner of Burge Bird Rescue) in asking questions and getting feedback. Most recently we discussed with her the idea of creating a website for potential bird owners that would have information that would get them ready to begin their journey as a bird owner. This would in essence be a “go to” source for information. We asked her opinion and if there was any information that she thought would be crucial to include in our site. Her response was that it would be good to really emphasize that birds are a long term commitment.She was also very obliging in providing us with informational paperwork that she has available in her practice. (We’ve been working to type in/digitize this information so that it can be easy transferred to our website. Dr. Burge has also been really awesome in allowing us to come in to her rescue and have a bird photo shoot (date TBD).

Sunday, October 12, 2014

visually advocacy // updated prototyping & self evaluation

So the last website (subdomain) failed due to not enough ram on my hosting account, so we jump started our original plan of buying the url later and went ahead and bought the url this past Friday and more ram.

The url is and we are now ready to start creating/uploading content now that our template and demo data successfully installed.

This is the progress Morgan and I have made on our branding system. We wanted something flexible, and fun, and this is what we came to.

my self evaluation...

This class has turned out differently than I expected. I thought that we might end up branding Burge Bird Rescue, but I'm glad we came to a conclusion that will end up helping more than just them. If we can distribute cards to all sorts of bird rescues and pet stores here in KC it could help a wide variety of people and birds :) and the more people we can impact the better. I know Morgan and I would also still like to talk to Ashley about changing the law to include birds in animal abuse, but we haven't gotten around to it yet.

Besides that, I feel like Morgan & I are on track with everything, and we've had a good amount of contact with the bird rescue. It's a bit of a drive (30 mins) but we've made it out there 3 times now, and we've had quite a bit of contact through email. We are also in the process of setting up a photo-shoot of the birds from the rescue, we just heard back from them, and we'll be able to set up a date and time fairly soon. 

I think we also have a good schedule set up, it's just a matter of getting down and dirty and doing it. So over all I feel good about our progress.

As for the reading responses (sorry, I'm finishing that up today, working on it as you read this) I've definitely been struggling with them. I much prefer class discussions because its easier for me to process by speaking up and listening to others. So I'd understand if this has knocked my grade down.

Friday, October 10, 2014

design systems // phase 2

Here are the 3 design directions I've worked on, and I've decided to pursue the last one continuing on.
This presentation also includes my updated objective statement.

Wednesday, October 8, 2014

5 interactions // callendar - paid adventure

So this one is our final design for the dashboard, we ended up mixing some of my design that everyone saw in class and some of what Jodi did.

Below are four ways it will open when it gets opened, clicked. (Sorry I'm missing one, I fell asleep)

Monday, October 6, 2014

Visual Advocacy // Prototyping

These were are initial sketch and site map for prototype plan. 
For right now our url is going to be, and and towards the end of the project we plan on buying a url specifically for it.

Venture // design comp directions

So there's this, Argument Against the Hamburger Menu, not sure how I feel about it yet.

And here are the two directions I designed, I can add Jodi's at a later date when I see her.

Sunday, October 5, 2014

design systems // random process

Here's a bunch of screenshots of process work I've had going on for phase 2....

Venture // branding

Jodi and I decided upon this, it ended up being a mix of our two previous looks.
As for right now, I think we'll be using Brandon Grotesque for our primary typeface.

Friday, September 26, 2014

va // research and problem presentation

Here is the keynote presentation that Morgan and I gave about what we learned from our research from visiting/talking to 2 birds rescues and multiple pet stores.

Visual Advocacy // Big Idea & Volunteering

The Big Idea:
“Fledgling”— Nurturing and preparing potential pet parents for leaving the nest and becoming a caretaker for their new feathered friend.

Fledgling (definition): a young bird that has just fledged. Fledge is the stage in a young bird’s life when the feathers and wing muscles are sufficiently developed for flight. It also describes the act of a chick’s parents raising it to a fully grown state.

Website:Help guide new or current bird owners through the best ways to care for their pets
Have better access to information on where to adopt a bird
“Are You Ready?” Frequent misunderstanding on getting a bird
Video Blogging—having a spokesperson
Hashtag—social media involvement
Donation Reward System
Music Channel for Birds

Interactive:Bird Whistle Challenge/Game
Birds Need Love Reminder

Pamphlets on bird care/health
Magnet—quick access information
Donation Reward System

Large (in your face) Bird Deterioration Imagery
Die cut feathers with facts
Interactive/Nearable mobile informational animation
Something with how birds mate for life?
Sunflower seed packaging (Diet of the 20th Century)

Textiles (towels/fabric)
Woodcut feathers
Change Jar (collect then donate, like a piggy bank)
Bird Toys

And Morgan and I Volunteered! 

Friday, September 12, 2014

Wednesday, September 10, 2014

personas // full scenarios across 3 platforms

Persona 1: Angela
She's 19, she's shy and new to town because she moved for college. She likes doing homework in coffee shops. Besides that she tends to be a homebody, but desires to experience more.

1. Angela starts by making her profile, she enters her email and basic info (include available transportation)
2. She completes a personal survey with her likes and interests
3.She is prompted to download the app if she hasn't already

App, lucky for Angela, she's already downloaded the app
 1. she opens the app
2.App prompts her to "go on an adventure"
3. She accepts the adventure
4. Adventure option screen > moods & interests > map with adventure options that includes distance and time information
5. She selects an adventure
6. Elusive GPS instructions prompt Angela with turn by turn guidance
7. She arrives at the location, and is given a challenge

1. Angela must got find a nearable that has been strategically placed
2. When she finds the nearable the app will open the camera
3. She takes a picture (it could be the object she is learning about, or her with someone she met, etc.) and the challenge is completed! The photo automatically will populate her photo gallery on desktop

1. The app notifies Angela of how many points she has earned towards leveling up as an adventurer

Persona 2: Isaac
He's 26, he is a young professional that has moved to a new urban city for a new job. He's currently lived in this city for 4 months, he loves to explore, and he's made some great friends around the city, and loves that the app nourish his social desires.

Isaac has plans to meet up with his friends, that he met on the app. It's an open crowded area (River Market) and is having trouble finding his friends.

1. He opens up app
2. He receives a ping from his friend! (both him and his friend have the app)
3. The ping has a short message from his friend "We're buying tomatoes here, come join us." (map of all pings in background)
4. Isaac opens the ping, and it opens up a compass that will lead him straight to his friend
5. Compass disappears, and a conformation that you found your friend will pop up, tap yes or no
6. Now that him and his friends are together, he see's that there are other pings on the map, one being a charity event (open invitation, and pings are color-coded) and another being an SOS ping
7. He checks out the SOS ping, other people using the app need two more people to complete their challenge.

1. Isaac and his friends go meet up with the others
2. They place all their "key cards" on the sensor (collumn) and activate the group challenge
3. The challenge is Musical Dots! > the column will anounce the game, and say the rules, and begin to play music > when the music stops everyone must get on a dot the column projects dots onto the ground > from this point on the game works like musical chairs

4. Lucky for Isaac, he's the winner, so he is prompted with a reward!

Its the end of the day and Isaac wants to check in on the progress he made today
1. He opens up his dashboard
2. He sees the photo gallery of what everyone in the city has been doing today (que picture of Angela)
3. He then looks at the calendar to see the see upcoming events and challenges
4. He sees that there is a new adventure that he can pay for, and he wants to do it!
5. Since he has already impute his payment information, he simple clicks and confirms his new adventure, he can't wait to go "and see you there too"

Monday, September 8, 2014

scenarios // research map

Getting young professionals that have recently moved to a new city alone to explore and engage in community. Promotes a sense of curiosity and adventure while fostering self confidence.

1. Creating profile with a tailored personality and interest survey. Put in information to receive physical key card

2. Dashboard: events calendar and viewing a gallery of everyone's activity (gallery will have a limited half-life, so new content will always be replacing old content)

1. Scavenger hunt: app will prompt the user to have an adventure, if user responds they will be sent on one of many options. Adventures progress in difficulty, and will eventually require multiple people in order to complete an adventure.

2. GPS Pings: Send specific people or groups of people pings of where you are, and what you're doing if you want them to find you. Pings can be color coded to alert the user what type of situation is happening, such as green for open invitation or red for SOS.

1. Adventures lead users to "hidden" spots, where they will have to use a physical key card to activate an experience that they will learn more about the area and history of the city. In order to unlock some of these experiences multiple people and key cards will be required for more advanced adventures. Users will be given rewards they can redeem from local businesses, based upon how many adventures they have completed (like a punch card).

2. Rentable Bicycle Stations: stations will be around the city, and you have to check out the bikes via the app, and then you can pick another bike station to ride to, and the app will prompt you to activities in that area.

Having paid adventures as an option. These paid adventures can vary in cost, but will remain a surprise for users. They can be given a time and date to meet up, and then the group of people that have all paid for the same adventure will embark from there (like going to the zoo).

brainstorm // user questions/scenarios

Objective: System that helps people connect and adapt when moving to a new city.

How can I connect with other individuals?
Desktop: profiles that you can view for people that are also new to the city, and those that are now considered experts on the city, internal message system would allow communication between users. App: Push notifications could be sent when another user is near by, so you can connect in person.

How can I connect with a group of people?
Desktop: A public calendar of events can be specifically for getting groups of people together. Ideas for these meet-ups can be suggested in another area of the site.

How do I stay connected with these people?
App: After an appropriate amount of time the user will receive a reminder to re-connect with the person if they wish to foster a friendship.

How can I evaluate how well we connected?
App/Desktop: After meeting someone there should be a review process on how it went, and how well the users connected with each other. This would probably be in the form of a survey. Also, each user can be endorsed for his/her skills and personality (such as linked in) after meeting in person.

Where should I go explore?
App: The user will put in a single objective such as the area of town, or type of place they'd like to visit and a list of options will show them where they can do that, with other places to visit in that area as well.

How can I learn about the history of this city?
Markers can be placed around town for users to go scavenger hunting, each maker has something new they can learn about the city. These markers will be linked through GPS to the app

What's unique about this city?
Users will be encouraged to share their favorite nuances of the city with each other.

How do I find transportation?
App: Based on GPS you can locate the nearest bus stop, or be given the number of a local cab service.

What is the best grocery store for me?
Desktop: Have a system that calculates distance, what the user wants, and their budget for food in order to find the best fit for their shopping needs.

What communities in this city can I get involved in?
Desktop: Have an area for associations, sports teams, churches, etc that are open to new members, and basic information on how to join.

Where do I go if I become sick or injured?
Desktop: A list and reviews of locations near your home, also request help from a neighbor if you can't make it there yourself.

What should I do today?
App: An adventure mode can be initiated, and your phone will take you on a 2-3 stop journey in an area of the city you've never visited before. At the end of the adventure there will be a reward such as a coupon for a free coffee or something.

I'm feeling lonely, how do I combat it?
The desktop platform could have a support forum, or area with advice on living alone for the first time. Challengers will be presented to the user to help them get off the computer and go find a real person to connect with.

How should I connect with my neighbors?
Desktop or app could have a check-in option, and allow to know when your neighbors are home.

How should I travel to surrounding cities?
This could be a ride share sort of area where people wanting to broaden their exploration radius can do so together.

I found this old article from the Pitch that helped give me some perspective too.

Friday, September 5, 2014

mx // mind map

Sorry for the bad image quality, i-phone pic.
So Jodi didn't know exactly where to start so we started with brainstorming different things in categories that applied to the project.

We ended up with the idea of a system that helps young professionals fit into a new city after moving.

reading responses // updated

We are Superman
I moved to KC for college, so I've only been here a few years, but I still remember always hearing to avoid the Troost area, and to be especially careful when I was over there. I do remember being shocked the first I really spent time on Troost, at how sad the area seemed to me, and how it seemed to have a lot of character back in the day. So in the movie when they explained how Troost was a very prominent part of the city before the whole J.C. Nichola debacle I thought it made a ton of sense, and found it disheartening that one person could make such a huge change that we will have problems fixing for generations. I think that KC has made good steps towards breaking the barrier but it looks like there is still a lot to go.

"Design Thinking: A Useful Myth"
So I'll use this as the perfect transition to lead into that article. I thought it was really interesting generally I find myself falling into the trend of "making pretty things" but I like that there can be more to it than that. Design is critical thinking, and creating new insightful ideas and making them come to life. I especially liked that the article stressed that it is also used by more than just graphic designers, but also by all fields of work. I always fascinated by those that can program and do highly analytical work, and I like thinking that I can relate to them through "design-thinking".

"Good Citizenship"
This article seemed kind of pessimistic to me, which made it kind of hard to read, but I guess they were playing devil's advocate for those negative points. One of the other things that struck me is that the refer to "design thinking" in this article in the way that the "Design Thinking: A Useful Myth" described.

"What Does Designing for “Good” Mean?"
It's nice to see that design is coming around to impacting people for the better. I thought it was interesting that the article stressed that it is the duty of designers to shift their focus toward ethical and socially responsible practices and products. While I think it is true, I think that the article should mention that it is more than designers', it should be about designers collaborating with all sorts of other people to accomplish these tasks.

"Designing for Social Change"
I think this book is a great guideline for designing for helping others, and it makes some really good points like all the sections. I think that it really clearly spells out that it's not about the design (it is, but it isn't at the same time) but it's really about the community and seeing how you can best help them, even if that means talking about talking about controversial issues. But it also comes back to amplifying that communities strengths and voice and taking it to a whole new level that can impact them and other outside of their community. I particularly liked the book cover project and how the designer focused on archetypal stores all sort of kids can relate to, and I think it was very successful having kids be his audience because they don't have stereotypes permanently set in their minds. Also it was just a beautiful project

"Graphic Agitation: Social and political graphics since the sixties”
Propaganda I think is an issue I could sit and have a discussion with someone for a very long time. I think it's interesting that vintage propaganda is now considered art to most people, when in the past it purpose was to sway people's opinions and be "informational", not to be hung up for the sole purpose of visual appeal. I was really intrigued that this article brought up propaganda for women's suffrage especially because of gender rolls. Men were still predominately artist and designs at this time, and they were the ones making posters for a women's movement, and they were ones with more respected voices at the time. I also think it's interesting that these posters showed women still somewhat passive and maternal, aka not really what I expect from propaganda. These were the opposite of dissent I suppose. When I think back to my history of graphic design class we talked about how during war times more women started making propaganda to influence men to go enlist, and the piece I'm imagining had kind of a similar approach by its non-militaristic style, but shamed men by pointing out they would not be considered men if they didn't follow the typical manly stereotype of going to war. (wish I could find the piece to show, i can't seem to remember the artist).

Well, there was my gender roll bunny trail, but overall I think that propaganda can be a good tool for designers to sway opinions, it just needs to be highly considered.

“Design of Dissent: Introduction & Interview with Milton Glaser”
I'm struggling with the meaning of dissent early on, which made this interview really hard for me to understand in the end. After the class discuss I finally got the meaning  of dissent, how its going against the norm, or "sticking it to the man" sort of attitude. After learning this I think that is a useful way to make impactful design, but I think sometimes it can be a over used and exaggerated. I do think it's interesting how it used to be extremely controversial in the past and now days its kind of expected and some people's entire purpose in the art world, like Banksy. I also thought that the article had some interesting conversations about amateurs designing and how professionals with an education can make more appealing forms but amateurs can sometimes make unexpected impactful pieces that utilize dissent because they are closer to the issue.

“Graphic Authorship,”
With copyrights, patens, and big business these days authorship and ownership go hand in hand with designing. I think it's really interesting that authorship calls out a responsibility to the work you are creating. It's not just designing things that just go into the ether, your design is now something that you should be held credible to as an author. I think this article in general has left me feeling unsure how we define these thin lines between design and authorship, but maybe we don't need to.

“Towards Critical Autonomy, Or Can Graphic Design Save Itself?”

“The Designer as Catalyst,”

I thought this article was really interesting because it really places the importance on how designers can really get the action moving. I especially like this article because it got me to thinking about how much power a designer can wield. Sight is one of the first senses that impacts people, and as designers we can make things that grasp peoples attention from the first moment, and that can be one powerful tool that we should utilize, especially in cases of designing for social change. I did find this article to be a bit jargon-y though, which is a doubled a edged sword, it makes the article seem educated but I think that it made the article seem kind of snooty and like it was trying too hard.

“Now That We Can Do Anything, What Will We Do?”

“He Might Be Giant: Shepard Fairey,”

“Adbuster: Veronique Vienne Inteviews Kalle Lasn,”

“Why Being Less Bad is No Good” and “Eco-Effectiveness”

“Catherine Gray on sustainable business”

Wednesday, September 3, 2014

reading response // "Sense of Community"

In general I found the reading to be pretty interesting because I've never known or really thought about everything that goes into a functioning community. This article also helped me make more sense of how things work in advertising and my time at VML. We focused on most of these core areas (membership, influence, integration and fulfillment of needs) in creative briefs. The one that was most important was influence, which makes sense for advertising - you want to influence people to start using specific products and services. But thinking of influencers on small community scale seems to change, to more about listening, rather tan pushing ideas. 

When it comes to shared emotional connection I see that as one of the biggest factors for a community. As humans we are naturally emotional beings, so it makes sense that we make connection to others through emotions and shared histories.

Integration and fulfillment of needs seems to be part of the basic structure of living, and it makes sense to work as a team to streamline the process of getting what you need. I tend to think of mutualism in science (like how bees need flowers to make honey, and flowers need bees to pollinate) and how communities seem to often meet each others needs to strengthen their bond.

Do these elements exist in current practices designing for participatory culture? Where?

One example I can think several of these ideas working is social media. 

I thought how this quote to be particularly insightful.
"One such directing concept is shared values. Our culture and our families teach
each of us a set of personal values, which indicate our emotional and intellectual needs
and the order in which we attend to them. When people who share values come together,
they find that they have similar needs, priorities, and goals, thus fostering the belief
that in joining together they might be better able to satisfy these needs and obtain the
reinforcement they seek."

So when it comes to social media people are actively seeking out, and relating to things that are within their values. I doubt social media fosters that much of people joining together, but it definitely has a lot to do with influence. I think people feel influential already on social media because its a space where you are free to try and influence others, and as the article states people prefer communities where they can be influential. Social media also makes it easy  to tap into already existing communities. I'd say social media can probably also foster false feelings on all of these ideas too. Just because you can tap into a community on social media may not necessarily mean that you are already a part of it. A user might also feel very influential because they are sharing their thoughts and opinons all the time, but they have no perspective of how much it is being seen, and others are perceiving this because of the lack of face to face interaction.

Monday, September 1, 2014

Visual Advocacy // Audience Research

Audience #1: Who are you trying to help?
        · Burge Bird Rescue
        · Abused/under-cared birds, and those rehabilitating these birds

Audience #2: Who are you trying to reach?
        · Possible adopters and donors

Who are the stakeholders?
        · Dr. Burge
        · Other vets
        · Pet Owners
        · Volunteers
        · Pet Stores

Who will be affected both positively and negatively?
        · Positively
                • Birds in need
                • Burge Bird Rescue

How are these people related to the problem?
        · The birds are the ones in need
To each other?
        · ?

What are the needs for each of your audiences?
        · Audience #1 (Bird Rescue)
                • Awareness 
                • Branding 
                • Fundraising 
        · Audience #2
               · Literature for
                       • Awareness
                       • Fundraising
                       • Proper care for birds
                · Rewards for donating

How does your idea support (or change) those needs for each?
        · To fill the needs of the rescue that have not already been filled, and share these needs with a larger audience.

Who are you communicating this need to?
        • The larger audience of pet owners
        • Because they are the people most likely to be passionate about animals

Saturday, August 30, 2014

Mx// found another cool article from NPR

I thought this article was pretty interesting considering everything we've talked about last class. It a warning educators that rushing into technology can spur problems with social interaction.

Wednesday, August 27, 2014

mx // found articles

1. I found this infograph to be very helpful when thinking about the future of education because it is evaluating the evolution of education that has happened in the past few year and comparing it to the future of technology and estimating where education will be by the year 2040. I think could be a good gauge of what tech to incorporate into our project.

They also have bunch of these future projection infographs on different subjects on their website.

2. This is close to home project from KC called Mind Drive, a way to get high school student (many high risk for dropping out) involved with hands on learning about science, math and tech. They ended up building a car fueled off of social media buzz.

I think its great that high schoolers were given the chance to learn non-traditionally and now feel empowered to do anything they set their minds to.

(Just 4 fun) This video runs a bit long at 10 minutes, but it is worth the watch. What really struck me is that these elderly women are learning/using new technology to try flying in an airplane for the very first. These women are texting, video calling and even having a flight simulation.

Wednesday, April 23, 2014

[feather collection] final

Here is my final url for the website.

My goals for this websitewas to instill a sense of curiosity spurring exploration of the webpage space in many directions. I wanted the view to feel as if they were discovering information as they went along. This is tied to my visual look of the website to be like an explorer's journal cataloging new information to pass along for others to learn, thus still having a personal feel while it is still educational.